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AI Insights · Timothy · October 2023

Top 5 Boxing Games on Android in the US: Q3 2023 Performance

In Q3 2023, top boxing games on Android in the US showed varied performance in downloads, revenue, and active users, with notable trends for each app.

Top 5 Boxing Games on Android in the US: Q3 2023 Performance

In the third quarter of 2023, the top 5 boxing games on the Android platform in the United States demonstrated diverse performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these apps, based on data from Sensor Tower.

Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced a fluctuating trend in weekly revenue, peaking at around $15.1K in early July and then gradually declining to approximately $8.9K by the end of September. Weekly downloads showed a significant decrease from 8.5K in mid-July to roughly 3.7K in the final week of September. Active users also dropped from 27.2K in early July to about 15.5K by the end of the quarter.

Real Boxing 2 by Vivid Games S.A. saw a steady increase in weekly revenue, reaching up to $5.4K in late July and maintaining around $5.1K towards the end of September. Weekly downloads remained relatively stable, with a slight peak at 9.8K in early September. Active users fluctuated, peaking at 15.5K in early September before settling at 13.1K by the end of the quarter.

WWE Mayhem from Reliance Games had a moderate performance in weekly revenue, with figures ranging from $6.1K in early July to about $3.8K by the end of September. Weekly downloads showed a declining trend from 4.8K in early July to approximately 2.4K in the last week of September. Active users also saw a decline from 14.9K in early July to 11.7K at the end of the quarter.

MMA Manager 2: Ultimate Fight by Prey Studios showed a notable increase in weekly revenue towards the end of the quarter, peaking at around $2.5K in late September. Weekly downloads experienced a significant rise to 3.3K in late August but then decreased to about 1.1K by the end of September. Active users also saw growth, reaching a peak of 5K in late August before settling at around 2.9K.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS maintained a steady weekly revenue, peaking at approximately $1K in early September. Weekly downloads were relatively stable, with numbers fluctuating around 9K to 10K throughout the quarter. Active users remained consistent, hovering around 19K for most of the period.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023